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For this project I wanted to work on gameplay animation and engine implementation by trying to recreate a collect-athon styled game, complete with collectables, a score counting hud and an in-game cutscene when collecting the macguffin.
Very classic stuff.
This is the Unreal Engine code for the in-game cinematic trigger.
While quite an ordeal to get working the results were quite satisfying
This is the Unreal Engine code for the collectable linking it to the UI widget.
Together with a vfx on collection
For this project I wanted to make a cinematic from start to finish using only frame animation.The main thought behind this specific cinematic was to showcase something more horror oriented to contrast with my usual cartoony style for a bit of range
This project started with a storyboard to get the general feel for a monstrous encounter, though much of the original idea was scrapped in favor of demonstrating the creatures size and struggle to fly without a goal or prey.
Even then the best it can do is hover and use the momentum of it's blood sack to move.


And the end result
Credits
---------Rig:
Tim LeeModel:
Emilia Koleva Georgieva
In this project I wanted to work on an intro cinematic from beginning to end, mixing motion capture and frame animation together
I started out with a crude and simple storyboard to map out the cutscene.Follow by a cinematic to form the timing.Naturally some things changed to let some scenes breath better.


The knight is entirely done in motion capture.I wanted to make it seem and move otherworldly compared to Merle's frame animation
Merle's animation is done frame by frame, giving him a much more cartoony feel and movement
And then we have the end results!
Credits
---------Rigs:
Tim LeeModels:
Isak Zillén
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Melee Enemy:
Ranged Enemy:
Heavy Enemy:
Boss:
Motion Capture Animations
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As a mama duck, save your ducklings! Swim, weave and dive through treacherous waters as you flee from a vicious fish.
Credits
------------Programming:Christian Le
Valter Decorte
Algot Sandow
Johannes Keczan
Christoffer NilssonLevel Design:Nom Köhler
Love LustigGraphics:Emilia Koleva Georgieva
Oliver Lincke
Oscar Hofling
Mikael BrunbergAnimation:Samuel Lilja
Jonathan Perjons
Tim Lee
Play duck duck die here:
As the sole survivor on your spaceship, solve puzzles and avoid the rogue invading biomass to reach the escape pod!
Credits
------------Programming:Christian Le
Philip Eriksson
David Grahn
Albin Billing
Lucas JärlestrandLevel Design:Ediz Mehmet
Oliver Riem VisGraphics:Emilia Koleva Georgieva
Kim Betsgren
Marcus Carlson
Ivan RadenkovicAnimation:Lisa Martijn
Jonathan Perjons
Play Flesh In The Cogs here:
Credits
------------Programmers:Adrian ÅgrenAlbin BillingBrandon MachFredrik FuruskogJohan DanielssonGraphics:Adina DahlIvan RadenkovicMarcus IsaxonMikael BrunbergLevel Designers:Ahab IbrahimJohan RosdahlAnimators:Jonathan PerjonsGuzalya A Tynnhammer
Play Grim Fate Awaits here:
The gnomes have protected the garden for years but now a new threat invades their kingdom.
Dodge, dash, and strike back in this whimsical yet action-packed battle to reclaim your leafy kingdom.
The garden’s fate rests in your tiny, gnome hands.
Credits
------------Programming:Christian Le
Valter Decorte
Johan Danielsson
Ylver Blum BuerGraphics:
Linus Bergström
Morgan Wildmark
Ivan Radenkovic
Isak ZillénAnimation:Jonathan Perjons
Viktoriia Shvydak
Lisa TringaleLevel Design:Ediz Mehmet
Tiger TjellesenSound and Music:Kimberly Palsäter
David Widén
Play Game of Gnomes here:
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