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Portfolio

Pucca Adventures

Kaiju
Mosquito

Merle
Intro cutscene

Pucca Adventures
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For this project I wanted to work on gameplay animation and engine implementation by trying to recreate a collect-athon styled game, complete with collectables, a score counting hud and an in-game cutscene when collecting the macguffin.
Very classic stuff.

This is the Unreal Engine code for the in-game cinematic trigger.
While quite an ordeal to get working the results were quite satisfying

This is the Unreal Engine code for the collectable linking it to the UI widget.
Together with a vfx on collection

Kaiju Mosquito
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For this project I wanted to make a cinematic from start to finish using only frame animation.The main thought behind this specific cinematic was to showcase something more horror oriented to contrast with my usual cartoony style for a bit of range


This project started with a storyboard to get the general feel for a monstrous encounter, though much of the original idea was scrapped in favor of demonstrating the creatures size and struggle to fly without a goal or prey.
Even then the best it can do is hover and use the momentum of it's blood sack to move.


The cinematic started out in Maya, trying to emphasize weight and size of the monster

The cinematic then moved onto Unreal for a convincing set dressing and lighting to really sell the encounter

And the end result

Credits
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Rig:
Tim Lee
Model:
Emilia Koleva Georgieva

Merle
Intro Cutscene
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In this project I wanted to work on an intro cinematic from beginning to end, mixing motion capture and frame animation together


I started out with a crude and simple storyboard to map out the cutscene.Follow by a cinematic to form the timing.Naturally some things changed to let some scenes breath better.


The knight is entirely done in motion capture.I wanted to make it seem and move otherworldly compared to Merle's frame animation

Merle's animation is done frame by frame, giving him a much more cartoony feel and movement


Once all the animation and camera work is done it's all brought into Unreal Engine for set dressing, vfx and lighting


And then we have the end results!

Credits
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Rigs:
Tim Lee
Models:
Isak Zillén

Games

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Second year


First year


Melee Enemy:


Ranged Enemy:


Heavy Enemy:


Boss:



Motion Capture Animations

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Video

As a mama duck, save your ducklings! Swim, weave and dive through treacherous waters as you flee from a vicious fish.


Credits
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Programming:Christian Le
Valter Decorte
Algot Sandow
Johannes Keczan
Christoffer Nilsson
Level Design:Nom Köhler
Love Lustig
Graphics:Emilia Koleva Georgieva
Oliver Lincke
Oscar Hofling
Mikael Brunberg
Animation:Samuel Lilja
Jonathan Perjons
Tim Lee

Play duck duck die here:

As the sole survivor on your spaceship, solve puzzles and avoid the rogue invading biomass to reach the escape pod!


Credits
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Programming:Christian Le
Philip Eriksson
David Grahn
Albin Billing
Lucas Järlestrand
Level Design:Ediz Mehmet
Oliver Riem Vis
Graphics:Emilia Koleva Georgieva
Kim Betsgren
Marcus Carlson
Ivan Radenkovic
Animation:Lisa Martijn
Jonathan Perjons

Play Flesh In The Cogs here:

Credits
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Programmers:Adrian ÅgrenAlbin BillingBrandon MachFredrik FuruskogJohan DanielssonGraphics:Adina DahlIvan RadenkovicMarcus IsaxonMikael BrunbergLevel Designers:Ahab IbrahimJohan RosdahlAnimators:Jonathan PerjonsGuzalya A Tynnhammer

Play Grim Fate Awaits here:

The gnomes have protected the garden for years but now a new threat invades their kingdom.
Dodge, dash, and strike back in this whimsical yet action-packed battle to reclaim your leafy kingdom.
The garden’s fate rests in your tiny, gnome hands.


Credits
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Programming:Christian Le
Valter Decorte
Johan Danielsson
Ylver Blum Buer
Graphics:
Linus Bergström
Morgan Wildmark
Ivan Radenkovic
Isak Zillén
Animation:Jonathan Perjons
Viktoriia Shvydak
Lisa Tringale
Level Design:Ediz Mehmet
Tiger Tjellesen
Sound and Music:Kimberly Palsäter
David Widén

Play Game of Gnomes here:

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